The Science of Fun!: Why Game-based learning beats classroom training

The Science of Fun!: Why Game-based learning beats classroom training

We have all sat through the mandatory training sessions where information goes in one ear and out the other. We believe the problem isn’t the content, it’s the format.

At Teamwork Institute, we incorporate games into our experiences because research proves they are the most effective way to encourage behavioural change and knowledge retention.

Here is the science behind why we chose the game-room over the classroom to deliver our Teamwork Chain Experiences.

The biggest ROI killer in corporate training is the “Forgetting Curve”. The reality is that most employees forget what they learned within days of attending a standard classroom training session. Game-based learning hacks this process.#

A case study by Deloitte found that adding gamified elements (like missions and badges) to their training increased learning retention by 30%. Gamification like this forces an immediate application of knowledge to solve a problem. This active “learning by doing” cements the neural pathways faster than passive listening ever could. Our 6Cs of Teamwork Framework integrated into our purposely designed games and missions require teams to apply learnings in real time.

You can’t force someone to care about a PowerPoint slide, but it may be easier to inspire them to become passionate about a competitive game. According to a major survey on gamification by TalentLMS, 83% of employees feel motivated when their training is gamified.

At Teamwork Institute, we use this spike in motivation to unlock the Connection and Contribution aspects of our Framework. When team members are motivated to win a challenge, they stop hiding in the back of the room and start offering ideas. By moving your team from “passive listeners” to “active players,” we create the psychological buy-in required for real learning to happen.

The fear for many buyers is that “fun” equals “distraction.” The data says the opposite.

90% of employees feel more productive when gamification is used in their workflow [Source]. Furthermore, Cisco saw a 40% increase in productivity among teams that used gamified simulations compared to those who took traditional training [Source].

When we engage the brain’s reward system through play, personal motivation shifts from “I have to do this” to “I want to solve this.” As a result, teams engage with our *Teamwork Chain Experiences with natural enthusiasm and excitement.*

Although we are playing games, we are using them to create high-performance environments where your team practices the skills needed for great teamwork.

You’ve seen the science. Now experience the energy. If you’re tired of “trust falls” and silent seminars, it’s time to level up.

At Teamwork Institute, we turn the “Science of Play” into your team’s best day at work. We bring the games, the gear, and the energy. Your team brings the results.

And the best part?… It’s fun and it works!


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